The rules of the jam, say explicitly, game resolution must be 64*64.Had to force te game to be played in Fullscreen.Making it windowed would make the game window unplayable, even with zoom app. If you choose the game option of 64*64 screen size in windows,screen will stretch a lot. making sigle pixels very blurry. :(
Sadly, i did no come in time with a solution, but to let the player have the choise of playing like that(64*64,The resolution the game was designed), or scale the game to 640*640 warning them there may be displacements of UI objects or things like that. Still keeping the 64*64 pixel ahestethic, but making it sharper.
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Are the blurry visuals intentional or is this a bug on my end?
The rules of the jam, say explicitly, game resolution must be 64*64.Had to force te game to be played in Fullscreen.Making it windowed would make the game window unplayable, even with zoom app. If you choose the game option of 64*64 screen size in windows,screen will stretch a lot. making sigle pixels very blurry. :(
Sadly, i did no come in time with a solution, but to let the player have the choise of playing like that(64*64,The resolution the game was designed), or scale the game to 640*640 warning them there may be displacements of UI objects or things like that. Still keeping the 64*64 pixel ahestethic, but making it sharper.